
They've officially announced iRacing 2.0. A dramatic overhaul of the current build which is based on architecture that's 9 years old.
Here's more:
Highlights of iRacing 2.0
May 2011
- Early preview of Dave Kaemmer’s new tire model available on the new NASCAR Nationwide car.
- Launch of in-game awards program – over 50 different participation awards members can earn.
- Night racing on road courses using headlights beginning with Sebring International Raceway and the V8 Supercar, Mazda MX5 Cup & Roadster, Corvette C6.R, Riley Daytona Prototype, Pontiac Solstice, VW Jetta TDI Cup and Mustang Challenge race cars.
- New NASCAR “Nationwide” stock car – race the car you watch on Saturdays.
- Okayama International Circuit (Japan) – the first of several tracks from the island nation.
- New telemetry output for the data hungry racers.
- Private league racing enhancements including: reduced pricing, advanced scheduling, new race session options and additional grid spots to virtually every track.
- Graphic and shader upgrades in-game for more lifelike visuals.
- Complete graphical overhaul of the Skip Barber FSB2000 race car – updating our first car to current standards.
- Opening practice sessions to all license levels (excluding Pro Series).
- Enhanced pitting and damage repair for all cars.
- Preferred/custom car numbers.
- Improved accuracy of the modeled physical track surface to match the laser scanned data better than ever before.
August 2011
- New Tire Model for all cars.
- Enhanced aero model for improved drafting and more realistic downforce characteristics.
- Heat/Tournament racing for private leagues/sessions.
- Driver aids available for private leagues and Rookie series (ABS brakes, traction control, driving line, steering aids, etc.).
- Enhancements of new sound system.
- Endurance racing and driver swaps.
- Suzuka Circuit (Japan).
- Iowa Speedway (USA).
- Ford GT race car
- Honda LMP ARX-01C race car
- Live pop-up chat on member site.
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